Environment Artist on Assassin's Creed IV Black Flag: Tampa Bay- Multiplayer:
-level art: collaborating with the level design team and with the art director in order to create the layout of the map
-modeling landmarks, buildings and props in 3ds Max
-creating ground mesh
-propsing the whole map
-adding decals
-creating textures and materials, working with vertex paint
-integrating all of these into the engine